Our basic price structure / tariff is our “On-Demand” service.
Simply put, you are invoiced for what you use and only when you use it.
We have a simple two-tier cost structure, depending on the type of files submitted to us for rendering.
We charge $1.20 per node hour. That’s it. Unless you own a legal V-Ray 1.50 SP2 (or later) license, then that price goes down to $1.00 per hour.
Each node is a 2.4 GHz Intel Q6600 Quad Core (Note: we are in the process of upgrading to Intel I7 processors). As such, $1.00 is the same as:
- $0.25 per core/hour. – or -
- $0.10 per GHz/hour.
For comparison purposes, this is the equivalent to a little more than $0.01 per GHz/hour on a Pentium 4 node.
All these numbers and comparisons can get confusing. If you have any questions, we’ll be glad to answer them. In the meantime, you can take our word for it: We’ve scanned the web and we can assure you…
It just doesn’t get any cheaper…
Of course, we invoice only actual render times as reported by Backburner, down to the millisecond. No setup fees, no rounding up, no minimum fees.
What you just read is all there is to it.
Above all, no surprises…
To get an estimate of your rendering costs, you can use our calculator.
As we said: you be the judge…
Some of you may question the difference in price between licensed and crack version of V-Ray. Over the years, we have observed the rampant proliferation of crack version and we have also noticed that nearly all projects originating from a crack version have invariably led to more time and effort having to be invested. It isn’t fair to charge everyone the same rate when there are significant difference in the work involved between crack and licensed versions of V-Ray.
Our decision to increase the price for crack projects to $1.20 while lowering the price for licensed projects to $1.00 may seem like a harsh measure but it accurately reflects the additional time and work involved.

